Rather than focus on a specific medium, I prefer to articulate my research and work around that
question: How can I provide a new and significant experience in terms of interaction?
Most of my work and research is about finding new -or at least unusual- ways to interact with
technology, objects, or space. This implies a process in which experiments, prototypes and other
forms of early work have a defining and shaping role, because it's the way I make things go further.
I like to explore multiple fields and disciplines, such as video, installation, sound design, game
design, object design, etc.
I tend to have a rather de-complexified approach, in which I explore every possible path, and it's
really not a big deal if my experiments do not lead to a final product or project. As the later FAT lab said,"release early, often, and with rap
music"!
On top of that, my latest projects and interests often have a part of gamification, -not really
a game, but still pretty close to a game-, as I think it's a very efficient way to engage with
people and create significant interactions.
'Be an amateur' is my Bachelor thesis, in which I explore amateurism as a way to innovate and embrace your practice.
'Qu'est-ce' is a vine-based, intuitive translation project made in Beijing. It is about language, ralationship to people, and learning.
Graphic research on the theme of maps, perspectives and point of view.
This is a tool I made that automatically orders your pictures by date and location, enabling you to browse it easily.
A recurring theme that appears in my research and projects is the question of space, in a rather broad way, which includes geography, distance, scales, and the relationship we have with all of it. There is something I find fascinating in cartography and the way we can represent space: both totally accurate, and in the same time, still very abstract when distances become bigger than hundreds of kilometers. My Diploma project, World Wide Gaming, is an attempt to answer those questions, by trying to bind a tangible and very well known interaction to something as abstract as big scale distances. You can see the full process here. In a more formal way, the unique and iconic view that maps provide (top view) is also a source of inspiration for me, and I like to explore changes in perspective and points of view, like in Mirage 19.
My name is Caroline and I am a freelance interaction designer based in Switzerland. I graduated from ECAL in media & interaction design in 2015. Since then, I have been coding and making excitings things, for myself and for clients. I like to create unexpected and fun interactions with objects or websites. In my past I had the chance to work in diverse fields, such as scenography, museography, project management and accessories design for theatres. I am currently working as a creative coder for the Google Arts and Culture Lab.
2015 - 2016 : Design Internship at PAN Studio, London
2016 - 2017 : Interaction designer at CreActif, Switzerland
2017 : Accessorist at Théâtre de Vidy, Switzerland
2019 - ongoing : Artist in residence at the Google Arts and Culture Lab
2020 - ongoing : Teacher at eikonlab
2013: Savoir Faire, Milano Design Week, Italy
2014: Delirious Home, Milano Design Week, Italy
2014: ECAL Open Days, Lausanne, Switzerland
2015 : Inhabiting and Interfacing the Cloud(s), H3K, Basel, Switzerland
2015: Platine
Festival, Germany
2015: ECAL Diplomas, ECAL, Lausanne, Switzerland
2020: Talk at ECAL Open Days, ECAL, Lausanne, Switzerland
2021: Exhibition NØ RETURN, NØ SCHOOL
2021: Talk during the Privacy Week Event
Arduino blog post on Team Game
Etapes, Dezeen, Core77, Wallpaper and Domus are talking about the group exhibition Delirious Home.
Fabric.ch and IICloud(s) articles, about a workshop called Interfacing the Cloud, in which the Like Hotline was created
Digital Trends, Popular Mechanics, andHTXT Africa about Globe Trotter.
Hackaday about Rotary Radio and Virtual Peephole