WORK

PROCESS

ABOUT

BLOG

hello

!

i'm caroline

a swiss based designer
who creates tangible experiences
including technology, humans and fun.

WORK


Klit Osiris Sound Toys

Turning kinky objects into musical instruments

Map Study

A study of how a 3D sphere is flattened into 2D

Geo Artwork

Guess where artworks were made!

Latent Plates

Video projection on plates

Filters

Instagram and Facebook filters

Postcards from latent Switzerland

Postcards from imaginary Switzerland

Virtual Peephole

A bot that posts unsecured cameras on Twitter and Instagram

What Came First?

Test out your knowledge with this multidisciplinary quizz

Rotary Radio

Travel through time and listen to music from around the world!

Virtual Peephole

Spy on webcams around the world

Secret Machine

Live streamed 8-hour residency

Geoserendipity

A website to explore the earth

Lötschental masks

Traditional Swiss masks brought to life

Globe Trotter

A tangible picture viewer

World Wide Gaming

A multiplayer, worldwide, located game

Team Game

A multiplayer video game with custom controllers

The Like Hotline

A phone that lets you manage your social media life

Thug Shrimp Life

The tough life of a shrimp, in .GIFs

Interested in my work in progress and research?

CHECK OUT MY BLOG

PROCESS


a multidisciplinary and experimental approach

Rather than focus on a specific medium, I prefer to articulate my research and work around that question: How can I provide a new and significant experience in terms of interaction?
Most of my work and research is about finding new -or at least unusual- ways to interact with technology, objects, or space. This implies a process in which experiments, prototypes and other forms of early work have a defining and shaping role, because it's the way I make things go further. I like to explore multiple fields and disciplines, such as video, installation, sound design, game design, object design, etc.
I tend to have a rather de-complexified approach, in which I explore every possible path, and it's really not a big deal if my experiments do not lead to a final product or project. As the later FAT lab said,"release early, often, and with rap music"!
On top of that, my latest projects and interests often have a part of gamification, -not really a game, but still pretty close to a game-, as I think it's a very efficient way to engage with people and create significant interactions.

'Be an amateur' is my Bachelor thesis, in which I explore amateurism as a way to innovate and embrace your practice.

'Qu'est-ce' is a vine-based, intuitive translation project made in Beijing. It is about language, ralationship to people, and learning.

Graphic research on the theme of maps, perspectives and point of view.

This is a tool I made that automatically orders your pictures by date and location, enabling you to browse it easily.

territory, space, distance

A recurring theme that appears in my research and projects is the question of space, in a rather broad way, which includes geography, distance, scales, and the relationship we have with all of it. There is something I find fascinating in cartography and the way we can represent space: both totally accurate, and in the same time, still very abstract when distances become bigger than hundreds of kilometers. My Diploma project, World Wide Gaming, is an attempt to answer those questions, by trying to bind a tangible and very well known interaction to something as abstract as big scale distances. You can see the full process here. In a more formal way, the unique and iconic view that maps provide (top view) is also a source of inspiration for me, and I like to explore changes in perspective and points of view, like in Mirage 19.

ABOUT


My name is Caroline and I am a freelance interaction designer based in Switzerland. I graduated from ECAL in media & interaction design in 2015. Since then, I have been coding and making excitings things, for myself and for clients. I like to create unexpected and fun interactions with objects or websites. In my past I had the chance to work in diverse fields, such as scenography, museography, project management and accessories design for theatres. I am currently working as a creative coder for the Google Arts and Culture Lab.

WORK

2015 - 2016 : Design Internship at PAN Studio, London

2016 - 2017 : Interaction designer at CreActif, Switzerland

2017 : Accessorist at Théâtre de Vidy, Switzerland

2019 - ongoing : Artist in residence at the Google Arts and Culture Lab

2020 - ongoing : Teacher at eikonlab

EXHIBITIONS & TALKS

2013: Savoir Faire, Milano Design Week, Italy
2014: Delirious Home, Milano Design Week, Italy
2014: ECAL Open Days, Lausanne, Switzerland
2015 : Inhabiting and Interfacing the Cloud(s), H3K, Basel, Switzerland
2015: Platine Festival, Germany
2015: ECAL Diplomas, ECAL, Lausanne, Switzerland
2020: Talk at ECAL Open Days, ECAL, Lausanne, Switzerland
2021: Exhibition NØ RETURN, NØ SCHOOL
2021: Talk during the Privacy Week Event

PUBLICATIONS

Arduino blog post on Team Game

Etapes, Dezeen, Core77, Wallpaper and Domus are talking about the group exhibition Delirious Home.

Fabric.ch and IICloud(s) articles, about a workshop called Interfacing the Cloud, in which the Like Hotline was created

Digital Trends, Popular Mechanics, andHTXT Africa about Globe Trotter.

Hackaday about Rotary Radio and Virtual Peephole

CONTACT


E-MAIL

carolinebuttet@gmail.com

SOCIAL MEDIA

Twitter

Instagram

YouTube

Ⓒ caroline buttet 2022 | carolinebuttet@gmail.com ☺